Pricing is currently unavailable.
Set price alert
Multiplayer online battle arena, or MOBA, is a genre of games that are  well known for their intimidating learning curve and dense  knowledge-base requirements on the PC. They're about as friendly to  novices as an algebra problem is to a first grader. That's not the case  with Awesomenauts, a console-based 2D MOBA that serves as an excellent  introduction to the genre for the uninitiated and is a fun spin on  familiar tropes for MOBA veterans. It's also got a French chameleon with  a robo-laser sword for an arm, which ranks pretty high on the awesome  scale. 
You'll find a lot of variety in the characters, from a French lizard assassin to a robot with a metal mohawk.  
You play as one of six Awesomenauts on a mission to mine solar, a  galactic fuel source and currency. Unfortunately, another group of  Awesomenauts wants the solar too, and so you must fight to control the  precious resource. The premise and plot are as absurd as a monkey with a  jetpack, but Awesomenauts isn't about telling a story; it's about  battle. You pick your hero, join two others (or AI-controlled bots), and  slug it out against another team of three on one of a few symmetrical  maps. Your goal isn't to kill other players, but to reach and destroy  their solar core. While killing opposing heroes helps, this is not a  game of 2D team deathmatch, and playing it as a straight team deathmatch  game is a recipe for frustration. Success in Awesomenauts requires  teamwork, strategy, and smart upgrade decisions. 
You need your teammates to get to the solar core, which is housed behind  layers of heavy-duty turrets. To aid you in your efforts, your solar  base cranks out a never-ending stream of droids. They whittle away at  the turrets, providing you cover to stand behind so you can blast them  with your more powerful weapons. You battle back and forth, in a  constant struggle to press forward into the opposing base. 
It might sound like a plodding war of attrition, but the setting and  crazy characters turn every match into a frenetic clash of strategies.  It feels like you're always just one button--one quick decision--away  from death or domination. The maps have multiple levels filled with jump  pads, a couple of environmental hazards, and some local creatures you  can kill for health. There's plenty of space to duke it out while your  droids bop along on their paths of destruction. It's a dead-simple  concept made more complex by the three player-controlled hero characters  on each team. 
Taking on a turret alone is a very bad idea. 
There's a lot of room for customization in Awesomenauts, both as an  individual and as a team. The heroes blur the lines between traditional  battle roles, like tank, healer, ranged, and damage dealer, thanks to a  diverse set of upgrade options. As you fight, you earn solar, which you  can use to buy upgrades and abilities. There are more than a dozen  upgrades per hero, some passive and others active. Seeing them all  listed before you can be overwhelming early on--this isn't a simple  loadout choice like in a team-based shooter. 
The upgrade path you follow can have a huge impact on a match. For  example, you could go full-tilt tank with Clunk the robot and upgrade  his bite ability so that it steals health and lengthens his health bar  with each successful bite. Or you could be a bit of a glass cannon and  dump points into his missile launcher and self-destruct ability. The  former build makes him last longer, while the latter does more damage  but could lead to more deaths, which costs you precious solar.  Awesomenauts gives you wiggle room to shape characters to your style of  play. Like with a good fighting game, in time, your favorite character  will feel uniquely yours.